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Bethesda corrige problemas visuales en la actualización de Oblivion

Apr 08,26(Hace 5 días)

It sounds like Oblivion Remastered has hit a rocky start — and not in the way anyone expected.

What was supposed to be a quiet, behind-the-scenes "backend tweak" for the PC version (particularly the Microsoft Store edition) has quickly turned into a player backlash storm, mainly due to the sudden and unexplained removal of upscaling options like DLSS and FSR, which are critical for modern PC performance, especially on high-end hardware.

🔥 Key Issues Reported:

  • DLSS/FSR disabled without warning — Players with powerful GPUs (like the RTX 5080 and Ryzen 5800X3D) suddenly lost access to upscaling, causing framerate drops to 40–60 FPS on high settings.
  • UI lock on graphics settings — Even though settings appear in the menu, users can't toggle or change upscaling options anymore. The sliders are unresponsive, and changes don’t take effect.
  • No patch notes — Virtuos and Bethesda provided zero explanation for the update, leaving players confused and frustrated.
  • Timing couldn’t be worse — This happened just before the game’s first weekend launch, a massive marketing and player engagement moment.

🧩 Why This Hurts:

  • Oblivion Remastered was heavily promoted as a lovingly updated version of a classic — preserving its soul while adding modern features like higher resolutions, updated textures, and scalable performance via upscaling.
  • Removing DLSS/FSR — especially on a game that already struggles with performance on modern systems — is a massive regression, not an improvement.
  • Players who spent time tweaking their settings or optimizing for performance now feel like their efforts were erased.

💬 Bethesda’s Response:

"Any graphic settings adjusted prior to the Microsoft Store hotfix are still enabled and function normally. However, you will temporarily be unable to adjust those settings due to the issue with the settings UI."

Translation: “The game still works, but you can’t fix it anymore — we know it’s broken, and we’re working on it.”

That’s a soft apology at best — and not enough for players who spent hours optimizing their setup only to have it broken by a silent patch.


✅ What Players Can Do Right Now:

  1. Disable auto-updates on the Microsoft Store (or Steam if applicable).
  2. Disconnect from the internet to prevent the game from auto-patching again.
  3. Check for game version history — if you can roll back to the pre-update version (via Steam/MS Store), do so.
  4. Avoid the Microsoft Store version for now — it seems to be the only one affected so far.

🎮 Final Thoughts:

This is a huge misstep in launch-day management. A patch meant to be "invisible" to players ended up removing core performance features and breaking the UI — a recipe for disaster.

While console versions (PS5, Xbox Series X|S) are unaffected, PC players are the backbone of the modding and optimization culture that made Oblivion legendary. To alienate them on day one with a broken upscaling system is a major blow to trust.

🔜 Looking Ahead:

  • Wait for an official hotfix — Bethesda and Virtuos must act fast.
  • Demand transparency — No more silent patches. Clear notes, rollback options, and communication are essential.
  • Consider community feedback — Many players have already made their voices heard. If this isn’t fixed quickly, backlash could snowball.

📌 Bottom Line:
Oblivion Remastered is still playable — but only if you avoid the update.
Until a proper fix is released, disable auto-updates, stay on the pre-patch version, and wait.
The dream of a modernized classic deserves better than a broken UI and dead upscaling.


🔔 Stay tuned — we’ll update this as more info comes in from Bethesda or Virtuos.
And if you’re in the poll:

📊 “This is my first time” – You’re likely missing the full depth of what made the original special.
📊 “I’ve played before” – You’re probably furious. This isn’t a remaster. It’s a regression.


👉 For now: Save your settings. Lock your version. And don’t let the patch break your nostalgia.

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