Civilization 7 Wonders Unveiled: A Comprehensive Guide
Feb 23,25(1 years ago)
Explore the Wonders of Civilization 7: A Comprehensive Guide
Constructing buildings enhances your Civilization in Civilization 7, but to truly thrive, you must delve into the realm of Wonders. This guide details every Wonder available in Civilization 7, categorized by Age.
Table of Contents
- All Civilization 7 Wonders
- Antiquity Age
- Exploration Age
- Modern Age
Similar to previous installments, Civilization 7 Wonders are divided into distinct Age categories. Each Age presents unique Wonders, all listed below.
Antiquity Age Wonders
| Wonder | Effect | Placement Requirements |
|---|---|---|
| Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
| Colosseum | +3 Culture; +2 Happiness on Quarters in this City. | Adjacent to a District. |
| Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science; Acts like a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
| Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
| Ha’among’a Maui | +2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
| Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Increased Culture; bonus Culture per Age from Narrative Events. | On a Rough tile. |
| Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture; +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Increased Happiness and Culture based on excess Happiness. | On a Plains tile. |
| Terracotta Army | +2 Production; free Army Commander upon construction; +25% Army experience. | On a Grassland tile. |
| Weiyang Palace | +6 Influence. | On a Grassland tile. |
Exploration Age Wonders
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Borobudur | +3 Happiness; +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence; +1 Happiness adjacency bonus for Buildings near Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness on nearby Cities. | On a Rough tile. |
| Erdene Zuu | Increased Culture upon Cavalry Unit creation. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture; +2 Culture and Gold on Fortification Buildings. | Adjacent to a District. |
| Hale o Keawe | +2 Culture; bonus Culture for coastal Building construction; 3 Relic Slots. | Adjacent to a Coast tile (excluding Tundra). |
| House of Wisdom | +3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold; Increased Resource Capacity; bonus Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness; +3 Culture from Specialists during Celebrations; immediate Celebration upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence; +3 Science and +2 Production to Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science; bonus Science on happy Rural tiles; +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold; +2 Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Desert tile. |
| White Tower | Increased Happiness based on slotted Unique Traditions. | Adjacent to a City Hall. |
Modern Age Wonders
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Brandenburg Gate | Increased Production; no War Weariness penalty; increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Increased Gold based on Trade Routes. | Adjacent to a Mountain tile. |
| Dogo Onsen | Increased Happiness; Population gain during Celebrations. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence; bonus Culture and Gold based on City-State Suzerainty. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts. | Adjacent to a District. |
| Hermitage | Increased Culture based on slotted Great Works. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food; bonus Food, Culture, and Happiness on Lake tiles. | Adjacent to a Lake tile. |
| Oxford University | To be determined | To be determined |
| Palacio de Bellas Artes | Increased Culture and Happiness based on Great Works; additional Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To be determined | To be determined |
| Statue of Liberty | Increased Happiness; spawns Migrant Units; increased Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Coast tile adjacent to land. |
| Taj Mahal | To be determined | To be determined |
This concludes the confirmed Wonders for Civilization 7. For more game tips and information, including a list of Leaders, consult additional resources.
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