Stalker 2: List Of All The Artifacts & How To Get Them

Stalker 2: A Comprehensive Guide to Artifact Farming Locations
In Stalker 2, acquiring artifacts with specific stat bonuses is crucial for optimizing your playstyle. However, finding these artifacts requires knowledge of their associated anomalous zones. This guide simplifies the process by listing all artifacts and their locations.
Over 75 Artifacts Await!
Stalker 2 boasts 75+ artifacts with varying rarities (Common, Uncommon, Rare, Legendary/Mythical). While some are obtained through quests, most require farming specific anomalous zones.
Artifact Locations by Anomalous Zone Type:
The following table details artifact locations. Note that this is not an exhaustive list of every single spawn location within each zone, but rather the general area where each artifact type can be found.
(Please note: Due to the length and formatting constraints, the table cannot be perfectly reproduced here. The original table structure will be maintained, but the content will be presented in a list format categorized by rarity and anomaly type. Images cannot be included.)
Legendary Artifacts:
- Hypercube: Thermal Anomalies (Maximum Thermal Protection, Radiation, Bleeding Resistance)
- Compass: Gravitational Anomalies (Maximum Radiation, Physical Protection)
- Liquid Rock: Acid Anomalies (Maximum Radio Protection, Chemical Protection)
- Thunderberry: Electro Anomalies (Maximum Radiation, Endurance)
- Weird Ball: Bulba Anomaly near Zalissya (Reduces bullet damage while stationary)
- Weird Bolt: Tornado anomaly in Yaniv (Reduces anomaly damage when charged)
- Weird Flower: Poppy Field North of Zalissya (Masks player scent)
- Weird Nut: Fire Whirl Anomaly in Cooling Towers (Heals bleeding)
- Weird Pot: Mist Anomaly in Burnt Forest (Reduces hunger)
- Weird Water: Wandering Lights Anomaly in Zaton (Increases carry weight)
Common Artifacts: (These artifacts are found in various anomalies, but the general type is indicated. Specific locations within those anomaly types are not listed due to space constraints.)
- Acid Anomalies: Bubble (Radio Protection), Crust (Radiation, Chemical Protection), Crystal Thorn (Radio Protection), Meat Chunk (Radiation, Chemical Protection), Mica (Radio Protection), Mold (Radiation, Chemical Protection), Slime (Radiation), Slug (Radio Protection), Thorn (Radio Protection)
- Electro Anomalies: Battery (Radiation, Endurance), Chocolate Bar (Radiation, Electrical Protection), Flash (Radiation, Electrical Protection), Rat King (Radiation, Bleeding Resistance, Electrical Protection), Sapphire (Radiation, Bleeding Resistance, Endurance), Shell (Radiation, Endurance), Snowflake (Radiation, Endurance), Sparkler (Radiation, Electrical Protection)
- Gravitational Anomalies: Gravi (Radiation, Weight Effect), Jellyfish (Radiation, Physical Protection), Pebble (Radiation, Endurance, Physical Protection), Rosin (Radiation, Endurance), Stone Blood (Radiation, Weight Effect), Stone Heart (Radiation, Weight Effect), Whirlwind (Radiation, Endurance, Physical Protection), Wrenched (Radiation, Physical Protection)
- Thermal Anomalies: Cavity (Radiation, Bleeding Resistance, Weight Effect), Crystal (Thermal Protection, Radiation), Droplets (Thermal Protection, Radiation), Eye (Thermal Protection, Radiation), Fireball (Thermal Protection, Radiation), Lyre (Radiation, Bleeding Resistance, Weight Effect), Spinner (Radiation, Bleeding Resistance), Steak (Radiation, Bleeding Resistance)
Uncommon Artifacts: (Similar to Common, general anomaly types are indicated, not specific locations.)
- Acid Anomalies: Tourist's Breakfast (Radiation, Chemical Protection)
- Chemical Anomalies: Ciliate (Radiation, Chemical Protection)
- Electro Anomalies: Harp (Radiation, Bleeding Resistance, Electrical Protection), Kolobok (Radiation, Chemical Protection), Lantern (Radiation, Electrical Protection), Moonlight (Radiation, Electrical Protection), Shop Class (Radiation, Bleeding Resistance, Endurance), Soul (Radiation, Endurance)
- Gravitational Anomalies: Crown (Radiation, Endurance, Physical Protection), Flytrap (Radiation, Weight Effect), Goldfish (Radiation, Weight Effect), Spring (Radiation, Weight Effect)
- Thermal Anomalies: Dead Sponge (Radiation, Bleeding Resistance), Flaw (Radiation, Bleeding Resistance, Weight Effect), Magma (Thermal Protection, Radiation, Weight Effect), Mama's Beads (Radiation, Bleeding Resistance), Plasma (Thermal Protection, Radiation)
Rare Artifacts: (Similar to Common and Uncommon, general anomaly types are indicated.)
- Acid Anomalies: Devil's Mushroom (Radiation, Chemical Protection), Skipjack (Radio Protection)
- Chemical Anomalies: Pellicle (Radiation, Chemical Protection)
- Electro Anomalies: Crest (Radiation, Endurance), Glare (Radiation, Electrical Protection), Starfish (Radiation, Bleeding Resistance, Endurance)
- Gravitational Anomalies: Flower Bud (Radiation, Endurance, Physical Protection), Magic Cube (Radiation, Physical Protection), Night Star (Radiation, Weight Effect)
- Thermal Anomalies: Meat Lighter (Thermal Protection, Radiation), Petal (Radiation, Bleeding Resistance), Torch (Thermal Protection, Radiation, Weight Effect)
Tips for Efficient Artifact Farming:
- Save Often: Save before approaching an anomaly to reload if you don't find the desired artifact.
- Utilize Detectors: Employ advanced detectors like Veles or Bear to improve artifact detection.
This guide provides a framework for locating artifacts in Stalker 2. Remember to explore thoroughly within the specified anomaly types to maximize your chances of finding the artifacts you need.
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