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Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

The Evolving Role of the Silent Protagonist in Modern RPGs: A Conversation Between Dragon Quest and Metaphor: ReFantazio Creators
Veteran RPG developers Yuji Horii (Dragon Quest) and Katsura Hashino (Metaphor: ReFantazio) recently discussed the challenges of utilizing silent protagonists in today's advanced gaming environment. Their conversation, excerpted from the "Metaphor: ReFantazio Atlas Brand 35th Anniversary Edition" booklet, explores the changing dynamics of storytelling in RPGs.

Horii, creator of the iconic Dragon Quest series, explains the series' reliance on the "symbolic protagonist"—a silent character allowing players to project themselves into the game. This approach worked well with the simpler graphics of earlier games, where limited animations didn't highlight the lack of character expression. However, Horii humorously notes that a silent protagonist in today's realistic visuals might appear "like an idiot."

Horii's background as an aspiring manga artist and his passion for storytelling and computers led him to create Dragon Quest, a game driven by dialogue and character interactions rather than extensive narration. This design, effective in the NES era, presents a significant challenge in modern gaming. The minimalist graphics of the past allowed players to fill in the emotional gaps, a feat increasingly difficult with today's advanced visuals and audio. Horii acknowledges this as a hurdle for future Dragon Quest installments.

In contrast to Dragon Quest's continued use of a silent protagonist, many modern RPGs, including Atlus' Persona series, feature fully voiced protagonists. Hashino's upcoming Metaphor: ReFantazio will also feature a voice-acted protagonist.

Despite the challenges, Hashino praises Horii's approach, emphasizing Dragon Quest's focus on the player's emotional experience. He highlights the game's consistent consideration of player feelings, even in seemingly minor interactions with non-player characters. This player-centric design remains a defining characteristic of the Dragon Quest series.
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