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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Apr 25,25(1 years ago)

Schedule I, the viral hit drug dealer simulation game on Steam, has just released Patch 5, updating the game to version 0.3.3f14. This latest patch brings significant improvements and fixes to the game, but the most exciting news for its growing community is the announcement of the first content update, slated to launch this weekend.

Currently topping the Steam sales charts, Schedule I has surpassed major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its explosive popularity on social media, Twitch, and YouTube. In the game, players start as small-time dealers in the gritty city of Hyland Point, working their way up to become drug kingpins by manufacturing and distributing various substances, expanding their empire through properties, businesses, and hiring employees.

Developed and published by Australian indie developer Tyler, under the banner of TVGS, the game's launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise and gratitude on Reddit, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses numerous issues, including employee bugs, multiplayer bugs, and casino bugs. It also introduces several pathfinding validity checks to prevent crashes, a problem that had been highlighted by a community member on Discord. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Schedule I Update 5 version 0.3.3f14 Patch Notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug Fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler also teased that sneak peeks of the upcoming first content update will be shared soon. For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers everything from mixing recipes and creating new blends to maximize profit, accessing console commands, and the fastest ways to jump into multiplayer co-op to take over Hyland Point with friends.

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