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Till you Last: Safe Zone
Till you Last: Safe Zone
Apr 24,2025
App Name Till you Last: Safe Zone
Developer boypipz
Category Strategy
Size 87.7 MB
Latest Version 0.1.2
Available on
3.1
Download(87.7 MB)

Dive into the immersive world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! We're excited to announce our game is now in EARLY ACCESS and we thank you for your support. This casual yet realistic endless defense game combines base building, unit management, and survival elements into a thrilling sandbox simulator. Your mission is to transform your zone into a safe fortress, rescue civilians, and decide their fate - integrate them into your population or ensure their safety through evacuation. Enhance the quality of life for your people, defend against foes and infected with diverse tactics, and leverage an extensive selection of units, air and land vehicles (currently in development), buildings, and weapons. Tackle randomized events, from minor issues to catastrophic disasters, all from the convenience of your mobile phone!

Experience SANDBOX Gameplay at your fingertips, inspired by survival colony and RTS sandbox simulation games on PC, with survival elements to be implemented. To ensure a smooth gameplay experience, here are the minimum device specifications required:

  • DEVICE: Oppo A5S or equivalent or better
  • CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
  • GPU: PowerVR GE8320 or equivalent or better
  • RAM: 32GB 3GB RAM or equivalent or better

v0.1 Released!

Our initial release features an endless defense outpost/base building survival RTS sandbox with functional units and buildings, an escalating zombie horde that grows faster with every kill, civilian/worker/builder management, resource collection logic and requirements, and the ability to save units, buildings, and resources. Defend your base with our trusty main sentry gun, which can be upgraded, and utilize a simple basic research tree along with a tactical command system for your units.

WIP v0.2 to be Released:

We're working on reported bug fixes and need your input to refine the game further! Expect improvements to early features, the introduction of civilian and military vehicles, and random interactive events like civilian rescue bus crashes, helicopter crashes, and essential resource drops. We'll also enhance the main sentry gun's upgrades and features, and we're eager to collect your suggestions for future development.

Not Started Yet v0.3 Release:

Future updates will include reported bug fixes, civilian and VIP rescue operations, expeditions, in-depth research trees and upgrades, unit gears and individual customization, explosives like artillery, grenade launchers, and rockets, manned and unmanned emplacements, and a population's mood system to reflect their happiness and sadness.

Not Started Yet v0.4 Release:

We plan to offer more sandbox options, including grid size, starting units, and starting resources. Look forward to enemy variants and otherworldly species, improved enemy pathing and logic, human raiders, and a unit cover system to enhance tactical gameplay.

Not Started Yet v0.5 Release:

We're committed to improving art and animations, optimizing FPS performance, and introducing random events during expeditions to make every playthrough unique.

Not Started Yet v0.6 Release:

Future updates will introduce a weather system, day and night cycle system, quarantine facilities, and an infection system to add depth and realism to your gameplay experience.

We're also planning to implement unit and theme customizations, along with many more features to be envisioned. Rest assured, the game won't be considered finished until I'm fully satisfied with the project. Thank you for supporting us on this journey!

Known Issues/Bugs:

We're aware of several issues, including walls/defenses doubling or tripling in layers after loading a saved game, zombies/infected becoming super fast at high kill and evacuation counts, low FPS on the main menu (currently under investigation but not a priority), a large install size due to uncompressed how-to-play animations, rescued survivors disappearing upon loading a saved game (with a workaround to evacuate them before exiting), dead units reviving upon game continuation, worker and builder counts resetting, builders getting stuck on invisible tasks or between walls, and workers wandering off. We're working hard to resolve these issues and appreciate your patience and feedback.

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