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Cyberpunk 2 Confirms No Third-Person View, Introduces \"Most Realistic\" Crowd System

Feb 26,25(2 weeks ago)
Cyberpunk 2 Confirms No Third-Person View, Introduces \

CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed by recent job postings offering insights into the game's features. A key detail? The sequel will maintain its first-person perspective, foregoing a third-person option, potentially disappointing fans who desired a character-centric view.

Cyberpunk 2077Image: steamcommunity.com

A Senior Gameplay Animator position emphasizes the creation of intricate first-person animations, particularly weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests its exclusion.

A separate opening for an Encounter Designer highlights a groundbreaking "most realistic crowd system ever seen in games." This system will dynamically react to player choices, resulting in immersive environments with natural NPC interactions. The role involves collaborating across teams to craft complex scenarios with multiple solutions, leveraging NPC behavior, interactive objects, loot placement, and environmental storytelling.

Furthermore, a job posting confirms the exploration of multiplayer capabilities for the sequel, albeit in its early development phases.

Cyberpunk 2, codenamed Project Orion, utilizes Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal contribution to voicing intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have spotted a character reminiscent of Johnny Silverhand.

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