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Top 19 Weapons in Divinity: Original Sin 2 Revealed

Apr 28,25(1 months ago)
Top 19 Weapons in Divinity: Original Sin 2 Revealed

Summary

  • Discover powerful weapons by confronting dragons, engaging with NPCs, or exploring with unique abilities and perks.
  • Some weapons provide bonuses like frozen or chilled effects, critical rate boosts, and unique skills tailored to different playstyles.
  • Obtain decent weapons in Act 3, effective bows, life-steal swords, and tank-focused armaments, all suited to various character builds.

In Divinity: Original Sin 2, the best weapons to acquire depend significantly on your party composition, chosen skills, and overall strategy. However, certain weapons stand out due to their unique abilities, skill boosts, and impressive damage output, making them must-haves regardless of your playstyle.

Updated on January 13, 2025 by Rhenn Taguiam: As Larian Studios announces a new IP, fans of Divinity: Original Sin 2 eagerly await any connections to their beloved title. While details remain scarce, Divinity: Original Sin 2 offers endless hours of gameplay, particularly for those hunting for the game's best weapons. Key armaments include a weapon available only if diplomacy is bypassed, a powerful endgame weapon, and surprisingly effective items from NPC merchants.

19 Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks
  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Fang of The Winter Dragon is found near Fort Joy, on the South Southwest part of the island. Here, players encounter Slane The Chained Winter Dragon. Defeating the dragon yields the Fang of The Winter Dragon, but sparing him means missing out on this weapon. While the decision to kill or spare the dragon is contentious, the weapon's viability in Act 1, along with its useful Chilled effect, makes it a compelling choice.

18 Morning’s Light

A Decent Bow For Where It's Discovered

Bonuses and Perks
  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns.

Morning’s Light can be obtained from the NPC Corbin Day, either by freeing or killing him. Opting to kill him is less advisable, as he offers weapon upgrades later. Though not the most powerful weapon, Morning’s Light is one of the better bows available, providing strong damage and beneficial perks.

17 Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks
  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn.

The Eternal Stormblade is concealed in the Murky Cave during Act 3, guarded by four guardians. Despite the challenging battle, the weapon might not be the strongest by Act 4. However, its utility in Act 3, coupled with various perks and bonuses, makes it a valuable asset.

16 Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks
  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns.
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

Lohar’s Two-Handed Source Hammer becomes available after completing the Shadow Over Driftwood quest and handing over Mordu’s Amulet to Lohar. This weapon is robust and ideal for mid-game brawlers, with its high critical hit rate enabling powerful bursts of damage.

15 Hanal Lechet

Combine Fire And Ice

Bonuses and Perks
  • 6 -7 Water Damage
  • 35 – 40 Physical damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

Hanal Lechet is obtainable in Act 2, found in a locked chest near an overturned carriage on Reaper’s Coast. While its damage output might not be the highest, its Frozen and Chilled effects make it a strong choice for controlling opponents in combat.

14 The Illuminator

Be One With Necrofire

Bonuses and Perks
  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of the mad king Braccus Rex, its exposure to dark energies imbued it with powerful effects. It inflicts both fire and physical damage, with a significant boost to critical damage and a chance to cause Necrofire and Burning.

13 Dumora Lam

Poison Becomes A Friend

Bonuses and Perks
  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

Dumora Lam, a potent wand, is locked in a runed chest in Dramahlihk’s home plane. Accessing this realm requires Lohse in the party and Malady alive. The wand enhances Intelligence, Geomancer, and Dual Wielding, and its poison manipulation abilities make it especially useful for Undead characters.

12 Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks
  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

Deiseis Riveil, a unique bow purchasable from Trader Non outside the Cathedral, boasts a base physical damage of 149 per strike. With enhancements like a 5% critical chance and a 150% critical damage boost, it can deliver up to 372.5 damage on a critical hit. The Glitter Dust skill prevents enemies from going invisible, making it easier to target them, while also causing Bleeding and boosting Cleave damage.

11 Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks
  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

Players seeking to help their Godwoken unlock their potential will encounter Meistr Siva, who faces execution by Executor Ninyan. Choosing to save Siva means missing out on Executor Ninyan’s Axe, obtainable only by defeating Ninyan. This Two-Handed Axe offers a range of perks, including chances to inflict Chilled, Crippled, and Frozen, making it ideal for tanks aiming to quickly cleave through opponents.

10 Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks
  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Chamore Doran, a Wand purchasable from Trader Ovis in Driftwood Square, is unique in its ability to induce Sleep in enemies. Its 160% critical damage boost, combined with enhancements to Intelligence, Summoning, and Aerotheurge, makes it a formidable choice for Spellcasters aiming to disrupt enemy ranks.

9 Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks
  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

For players facing tough encounters, the Harrowblade, a Two-Handed Sword purchasable from Quartermistress Anna in the Blackpits, offers a solution. Its 160% critical damage boost and 14% Life Steal make it perfect for tanks needing to sustain themselves in battle, while its ability to inflict Burning and Suffocating can be devastating against single-target foes.

8 Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks
  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Loic’s Discipline, dropped by Loic the Immaculate in Arx Outskirts, is one of the few Wands that significantly boosts Intelligence. Its +2 Pyrokinetic, +3 Intelligence, and +3 Memory make it ideal for Spellcasters, while its ability to summon Cursed Fire ensures continuous damage to enemies even when the caster is away.

7 Voor D’Aravel

Perfect For Tanks

Bonuses and Perks
  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

The Voor D’Aravel sword, found in an Ornate chest in the Lizard Consulate’s Garden in The Arx, is perfect for tanks. Its Guardian Angel skill redirects 50% of melee damage meant for allies to the wielder, acting as a shield. With a base 99 physical damage, 9 poison damage, and boosts to Strength, Constitution, and Warfare, it also has a 25% chance of Taunting opponents.

6 The Reckoning

Perfect For Battlemages

Bonuses and Perks
  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The Reckoning, a two-handed mace dropped by The Hammer, offers raw damage with a 150% critical damage boost and +2 Strength, making it ideal for critical/strength-based warriors. Its additional +2 Intelligence and Necromancy make it suitable for Battlemages, ensuring its relevance well into the endgame.

5 Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks
  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

Vord Emver, a crossbow held by one of Karon's minions during the Past Mistakes quest, delivers a powerful 208 base physical damage and 125 water damage. Its Cryotherapy skill removes frozen surfaces and converts them to Magic armor, while also removing Burning and Necrofire. With a 20% chance to cause Frozen and 20% Life Steal, it's a formidable choice for Cryo specialists.

4 Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks
  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

Lucian's Divine Staff, obtainable by stealing from a chest in the Cathedral of Arx, is a versatile weapon for Mages. Its water damage is decent, but the real draw lies in its perks: +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, and +6 Initiative. The Healing Ritual and Staff of Magus skills allow for both healing allies and attacking distant enemies.

3 Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks
  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the game's best dagger. Its high physical and fire damage, coupled with the ability to inflict Burning and Bleeding, make it exceptionally powerful. The Terrifying Cruelty skill deals 110% damage, causes Bleeding for three turns, and induces Terror, while the Backstabbing skill ensures a critical hit.

2 Swornbreaker

An Unrepairable Sword

Bonuses and Perks
  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

The Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, offers significant boosts to Strength, Intelligence, and Necromancy. With a 20% accuracy increase and a 20% critical hit chance leading to 165% damage, it's a formidable weapon. The Swornbreaker skill allows breaking the pact with the God King without negative consequences, though its unrepairable nature limits its lifespan.

1 Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks
  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns.
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

The Falone Scythe, stealable from a statue in the Arx Cathedral, is Divinity: Original Sin 2's most powerful weapon. Its impressive base damage is enhanced by +3 Strength and +1 Two-Handed, with a 25% chance of inflicting Decay for two turns. Its 20% critical chance and 260% damage boost make it deadly. The Living On The Edge and All In skills provide a heavy attack and temporary immunity to death, respectively, making it an ultimate choice for any player.

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