Bloodborne Fans Celebrate 10th Anniversary with Return to Yharnam Event
Today marks the 10th anniversary of *Bloodborne*, and fans are commemorating the occasion with another "Return to Yharnam" community event. FromSoftware's PlayStation 4 masterpiece, which launched on March 24, 2015, solidified the Japanese developer's reputation as one of the greatest in the industry. The game received widespread critical and commercial success, leading many to anticipate a sequel or remaster akin to the Dark Souls series. However, a decade later, there has been no follow-up, leaving fans puzzled and eager for more.
The absence of a current-gen remaster, sequel, or even a next-gen update that would enable 60fps gameplay has been a source of frustration for the *Bloodborne* community. Fans have consistently voiced their desire for more content, yet Sony's silence on the matter remains one of the most perplexing decisions in the gaming world.
Earlier this year, Shuhei Yoshida, a PlayStation legend who has since left Sony, offered some insight into the situation during an interview with Kinda Funny Games. Yoshida emphasized that his comments were purely speculative and not based on insider knowledge. He suggested that Hidetaka Miyazaki, the head of FromSoftware and the creative force behind *Bloodborne*, might be reluctant to let anyone else work on the game due to his deep personal attachment to it. Yoshida theorized that Miyazaki's busy schedule and success with other projects, such as the acclaimed *Elden Ring*, could be factors in the lack of a *Bloodborne* follow-up.
Miyazaki's involvement in subsequent projects like *Dark Souls 3*, *Sekiro: Shadows Die Twice*, and *Elden Ring* has kept him occupied. He has often sidestepped questions about *Bloodborne* in interviews, citing that FromSoftware does not own the IP. However, he did acknowledge last year that the game could benefit from being released on more modern hardware.
In the absence of official updates, modders have attempted to enhance the *Bloodborne* experience. Notable efforts include a 60fps mod by Lance McDonald, which was met with a DMCA takedown from Sony four years after its release. Similarly, Lilith Walther's projects, such as *Nightmare Kart* and the *Bloodborne PSX demake*, faced copyright claims. Recently, advancements in PS4 emulation have allowed fans to experience *Bloodborne* at 60fps on PC, a development covered by Digital Foundry. This breakthrough might have prompted Sony's aggressive stance on unauthorized modifications.
With no official word from Sony, *Bloodborne* enthusiasts have taken matters into their own hands, organizing community events like the "Return to Yharnam" initiative. Today's event encourages players to start new characters, summon cooperators and invaders, and leave in-game messages to signify their participation in this community-driven celebration. As fans continue to engage with the game in these ways, it remains to be seen if this will be the extent of *Bloodborne*'s future.
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