Doom: The Dark Ages – The First Preview
Doom: The Dark Ages – A Return to Brutal Roots
Following the critically acclaimed Doom (2016) and Doom Eternal (2020), id Software is shifting gears with Doom: The Dark Ages, a prequel that prioritizes intense, close-quarters combat reminiscent of the original game. While the iconic arsenal returns, including the skull-crushing new weapon showcased in the reveal trailer, the focus shifts to powerful melee combat. Three melee weapons – an electrified gauntlet, a flail, and the Shield Saw – take center stage, encouraging aggressive, up-close encounters. Game director Hugo Martin emphasizes a "stand and fight" philosophy.
The Dark Ages' design draws inspiration from the original Doom, Frank Miller's Batman: The Dark Knight Returns, and Zack Snyder's 300. This influence is evident in the large-scale combat encounters, reminiscent of the iconic battles in 300, where players are constantly surrounded by enemies. The Glory Kill system has been redesigned for fluidity, allowing for kills from any angle. Level design emphasizes exploration and non-linear progression, with shorter levels averaging around an hour in length.
Addressing criticism of Doom Eternal's complex narrative delivery, The Dark Ages presents its story through cutscenes, promising a "summer blockbuster" narrative expanding the Doom universe. Gameplay mechanics have been streamlined, simplifying controls for a more intuitive experience. Melee weapons are equipped individually, and the game features a simplified economy with a single currency (gold). Secrets reward skill progression with tangible gameplay enhancements rather than lore.
Difficulty is highly customizable, allowing players to adjust various parameters, including game speed and enemy aggression. Showcased sequences featuring a giant Atlan mech and cybernetic dragon riding are not isolated events, each offering unique abilities and mini-boss encounters. Importantly, The Dark Ages will not include a multiplayer mode, focusing resources on a refined single-player experience.
Martin highlights a deliberate departure from Doom Eternal's design, aiming for a return to the core principles of the original Doom. The goal is to deliver a powerful, yet classic Doom experience. The game's release on May 15th is highly anticipated.
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